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application

"the museum of the future comes to the people"
frank hartmann

over the last years the mobile phone has become a familiar tool for the mass audience. 3g devices are offering color displays, high resolution digital cameras, bluetooth and broadband internet access. it is selfevident to use these as interaction devices for applications in urban environments. thus a mobile telephone serves as an interaction device for the user who, by means of display, can choose a range of data possibilities for the respective surroundings, and can then have the result displayed on the goggles. the example shows demographic data. the user is required to define the persons or objects, which are used to display the information. to achieve this, the user photographs people in the immediate vicinity of his mobile phone, using the built-in camera.

according to the user's subjective impression these people represent a particular demographic group, for example a child, a youth, an adult or an older person. the segmented data are then used to generate graphs in real time and are projected into the field of vision of the user. people become living information graphs.